

Content is categorized and easily searchable.Accessible directly within 3ds Max or Cinema 4D.Instant content for your scenes, including.Results shown in 3ds Max viewport or Corona VFB.Blue Noise Dithering to give visually pleasing results in the first few passes, for quick assessment of a scene when using Interactive Rendering.

Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance.While zooming-in in the IR, rendering is focused on visible area only.Image upscaling factor to allow rendering to a smaller resolution and upscaling (ideal for HighDPI displays).Set DOF focus point directly in the docked viewport (for Corona Cameras).Pick objects directly in the docked viewport.NVIDIA AI GPU-based denoising, for denoising during Interactive Rendering (requires a compatible NVIDIA GPU).All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc.100% the same render engine as for the final frame.Lights can be selected in the scene from the LightMix tab.LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software.Each light select pass can be denoised independently (this can be enabled during automatic setup).Can be used for anything from subtle adjustments, to turning day into night, without re-rendering.Supports multiple suns and multiple environments for different times of day from one render (see Corona Sky and Corona Sun in the Lights section).Single-click set up (by instances, groups or individual lights, with memory requirements reported).Adjust color and intensity of lights, during and after rendering.Max Sample Intensity (MSI): automatically removes fireflies - accuracy/render speed tradeoff.High Quality Image filtering, gives a more natural and “less CGI” look to noise, making it less noticeable to the eye.Balances out the rendering calculations over the image to focus more processing power on tricky areas.Include/Exclude list for control over which objects receive caustics.Separate render element available for compositing caustics in post processing for even greater control.Enable or disable for specific light sources.Includes caustics from reflection, refraction, and dispersion (splitting light into separate colors).Checkbox to enable/disable the result in the VFB.CPU-only, and works with any CPU (not just Intel) Intel AI denoising can be used for final renders.NVIDIA AI GPU-based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU).Corona High Quality denoiser, best quality, recommended for final renders.Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%.UHD and 4K (experimental) cache: two options for faster biased cached solution for interiors.
